Title: Middlegame [on Amazon | on Goodreads]
Series: Alchemical Journeys (1st of 5 books)
Author: Seanan McGuire [Site | Goodreads]
Genres: Supernatural
Year: 2019
Age: 16+
Stars: 5/5
Pros: A story unlike any other (despite a few familiar references), with two main characters who'll latch onto your heart and nest into it.
Cons: The alternate timelines and alchemy workings may confuse some.
WARNING! Self-harm (on page). Some gruesome deaths.
Will appeal to: Those who love a character-driven sibling story that spans years. Those who are intrigued by time travel/what-if narratives but don't necessarily like sci-fi.
Series: Alchemical Journeys (1st of 5 books)
Author: Seanan McGuire [Site | Goodreads]
Genres: Supernatural
Year: 2019
Age: 16+
Stars: 5/5
Pros: A story unlike any other (despite a few familiar references), with two main characters who'll latch onto your heart and nest into it.
Cons: The alternate timelines and alchemy workings may confuse some.
WARNING! Self-harm (on page). Some gruesome deaths.
Will appeal to: Those who love a character-driven sibling story that spans years. Those who are intrigued by time travel/what-if narratives but don't necessarily like sci-fi.
Blurb: Meet Roger. Skilled with words, languages come easily to him. He instinctively understands how the world works through the power of story.
Meet Dodger, his twin. Numbers are her world, her obsession, her everything. All she understands, she does so through the power of math.Roger and Dodger aren’t exactly human, though they don’t realise it. They aren’t exactly gods, either. Not entirely. Not yet.
Meet Reed, skilled in the alchemical arts like his progenitor before him. Reed created Dodger and her brother. He’s not their father. Not quite. But he has a plan: to raise the twins to the highest power, to ascend with them and claim their authority as his own.
Godhood is attainable. Pray it isn’t attained. (Amazon)
Review: I expected the supernatural premise to swallow me whole. I didn't expect these characters to do the same 💚.
Let's start by getting it out of the way: Middlegame is a complex book. But I don't mean it's a complicated book. It's not like you need to solve a riddle - it's more like you have to gather lots of small and less small pieces along the way and fit them properly in the general scheme. And it's not like you have to WORK at that - you only need to pay attention. Which frankly is not a hard task, because there isn't any part or detail in this book that doesn't stand out or evoke a strong feeling/elicit a strong mental response. Look, here's the thing: an alchemist put together by his mentor like a supernatural Frankenstein, who tries to embody the Doctrine of Ethos by splitting it into couples of alchemically engineered kids (basically Language and Math, but also Chaos and Order, Earth and Air, etc.) and to perfect the results by trial and error, discarding and reassembling the defective outcomes of his experiments, in order to eventually remake the world in his image through them, but ultimately incapable to subdue their human component? Awesome. I mean, terrifying, but/and awesome. But Middlegame is so much more than a tale of an evil mastermind and the young heroes who stand against him, and a course in dark magic, and a labyrinth of alternate timelines (yep, we're treated to a few of those as well, and they're terrible and brilliant): it's, at its core, a story about sibling entanglements, and impossible choices, and endless attempts at making things right, and what defines our humanity - or lack thereof. [...]
GREATER THAN THE SUM
Let's start by getting it out of the way: Middlegame is a complex book. But I don't mean it's a complicated book. It's not like you need to solve a riddle - it's more like you have to gather lots of small and less small pieces along the way and fit them properly in the general scheme. And it's not like you have to WORK at that - you only need to pay attention. Which frankly is not a hard task, because there isn't any part or detail in this book that doesn't stand out or evoke a strong feeling/elicit a strong mental response. Look, here's the thing: an alchemist put together by his mentor like a supernatural Frankenstein, who tries to embody the Doctrine of Ethos by splitting it into couples of alchemically engineered kids (basically Language and Math, but also Chaos and Order, Earth and Air, etc.) and to perfect the results by trial and error, discarding and reassembling the defective outcomes of his experiments, in order to eventually remake the world in his image through them, but ultimately incapable to subdue their human component? Awesome. I mean, terrifying, but/and awesome. But Middlegame is so much more than a tale of an evil mastermind and the young heroes who stand against him, and a course in dark magic, and a labyrinth of alternate timelines (yep, we're treated to a few of those as well, and they're terrible and brilliant): it's, at its core, a story about sibling entanglements, and impossible choices, and endless attempts at making things right, and what defines our humanity - or lack thereof. [...]