Title: Strange Exit [on Amazon | on Goodreads]
Series: None
Author: Parker Peevyhouse [Site | Goodreads]
Genres: Sci-Fi
Year: 2020
Age: 14+
Stars: 4/5
Pros: Complex but believable VR setting, painted in mind-blowing details. Sometimes flawed, yet well-meaning and brave teens who will tug at your heart. Strong sibling theme. Twists and turns galore.
Cons: The ending feels a little rushed.
Will appeal to: Those who are fascinated by virtual reality and survival stories. Those who like books with a strong accent on family and a minimal amount of romance.
Blurb: Seventeen-year-old Lake spends her days searching a strange, post-apocalyptic landscape for people who have forgotten one very important thing: this isn’t reality. Everyone she meets is a passenger aboard a ship that’s been orbiting Earth since a nuclear event. The simulation that was supposed to prepare them all for life after the apocalypse has trapped their minds in a shared virtual reality and their bodies in stasis chambers. No one can get off the ship until all of the passengers are out of the sim, and no one can get out of the sim unless they believe it's a simulation. It's up to Lake to help them remember. When Lake reveals the truth to a fellow passenger, seventeen-year-old Taren, he joins her mission to find everyone, persuade them that they’ve forgotten reality, and wake them up. But time’s running out before the simulation completely deconstructs, and soon Taren’s deciding who’s worth saving and who must be sacrificed for the greater good. Now, Lake has no choice but to pit herself against Taren in a race to find the secret heart of the sim, where something waits that will either save them or destroy them all. (Amazon)
Review: First off...DISCLAIMER: this title was up for grabs on NetGalley (in the Read Now section). Thanks to Macmillan-Tor/Forge/Tor Teen for providing a temporary ecopy. This didn't influence my review in any way.
THE GREAT ESCAPE
I know that many readers who prefer contemporary and/or fantasy are intimidated by sci-fi. But with Peevyhouse's books (she has three under her belt) it's not the case. You're not fed theories or technical explanations of how things work. In this particular book, you're swallowed into a futuristic setting and a sophisticated digital simulation you don't need to know the rules of, and you're in for an adventure - AND a love story in the widest sense. I don't know if the kind of virtual reality depicted in this book could ever get developed (which is a scary thought, if you ask me, because it feels so mesmerising and, well, real), but what I know is, I was able to suspend my disbelief and enjoy the ride, and I never once questioned the hows and ifs and whys. I think the most notable aspect of this virtual world is that it replicates the alleged post-apocalyptic reality of our planet (the result of a nuclear fallout), and still there are patches of beauty and safe spots the kids connected to it were able to create, and powerful illusions, and impossible escapes (the "strange exits" the book is named after) - but you can escape only for so long before reality catches up with you. (Also, in case you're wondering, the author came up with a logical - if cruel - reason for adults not to be around...). [...]